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Releases

Version 1.5.0

The Armed and Ready Update New Weapon System Many more weapon properties that can be combined in new ways Reorganized Combat Chapter New GM Encounter Tools Karma Disadvantage Monster Ability Rework- Monster abilities are back to having specific effects, but the basic and advanced effects can still be used to customize them Adjusted Conditions Dizzy […]

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Releases

Version 1.4.0

The Edge of Glory Update New Art Character Overview Graphic Chargen loop Character Generation Chapter image Character Generation Chapter background Chapter Rearrangement Order of chapters has been updated. The chapters are now divided into Sections, and the actual track listings have been moved to the end of the book  New Chapter: Character Overview New Chapter: […]

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Uncategorized

Thanksgiving Turkey Monster

This Giant Turkey is an Incarnate Thanksgiving Feast.  Speed: 9 Hp: 384 HP Power Level: 96 Turns per Round: 4, losing 1 every time it loses 96 HP.  Thanksgiving Feast – All damage dealt to the turkey monster creates a morsel in it’s hex with an hp value equal to the damage it took. These […]

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Dev Diary

Track Creation Process

Mystify: The way we create a new track is a combination of individual developer style and codified process. This is my general process, other devs may go other theirs at a later date. First we have the inciting concept. Normally this is a  thematic idea, but sometimes I think of an interesting mechanic and then […]

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Alternative Rules

Monster Collectors

Monster Collectors lets you play characters who don’t fight directly, but instead collect monsters to fight on their behalf.

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Releases

Version 1.3.3 Changelog

The Pretty Deadly Upate Monster abilities have been completely overhauled new system of basic and enhanced effects to further customize most abilities New art for the Tracks chapter Thanks Noah Slayers, aka Caardvark https://twitter.com/TheCaardvark New page backgrounds Martial Disciple has been reworked Adaptive Defenses has been reworked Shock Trooper and Omega capstones have been buffed […]

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Foundry

Foundry VTT system – beta

We have created a Stuff of Legends system for use with Foundry VTT. This is an early beta, and while it could certainly do a lot more, it should provide a basis for playing SoL within foundry. Installation To install, simply extract this .zip file to your FoundryVTT/data/systems/ folder. This may be located in your […]

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Uncategorized

Extra Extra: Read all about extras

Extras are one of our more unique mechanics, so many GMs may not be sure how to make best use of them. This article will help by going over what an extra is, why you would want to include them in a battle, and tactics for them. Who is an Extra? Extras represent characters who […]