So Leggy and Rargh, your two favorite (‘favorite’) PCs in the campaign you run, just got into ANOTHER scrap and got beat up like they do every fight. But after the fight was over, they got right back up and went right back to it. Turns out they’re hard to kill, like most Stuff of […]
Author: srps
Hello! srps here to talk about one of the many, many lessons I’ve learned throughout this; Iterative Design Looping. Simply, that whatever first pass of something comes around, it’s gonna get messed with, added to, used as a platform for something else that then changes the initial thoughts and assumptions about it, or as it […]
Version 1.3.2 Changelog
The Taking Inventory Update New Trinket SystemTrinkets have been redone with better organization and categories and a lot more of them added overall! Cooler ArtifactsArtifacts get some trinket love; 4pt and higher getting progressively more powerful trinket effects added to them. Clue Perks are gone. They weren’t working. They’ve been replaced with Information Perks. New […]
An Optional Rule Breakdown for the Stuff of Legends So you don’t got a lot of players, but you still want big bad brawls rated for a higher number of players. If you can’t do more players, do more Player-Characters. Or perhaps… more powerful Player-Characters. Enter: Gestalt. With its roots in early D&D Unearthed Arcana, […]
Trinkets Contest!
Exclusively on our Discord Up until the end of November 2020, we’re running a Trinkets Design contest; the winner gets a guaranteed spot in our next release. Join our Discord server if you’ve got cool ideas for magic items or would simply like to vote on which ones you like.
Version 1.3.1 Changelog
The Hot Items Update Burning has been changed to deal damage at end of each turn. Most things that used to inflict Burning now inflict Ignited, which will turn into burning if not put out. Added Item based Tracks; allowing creation of Artifacts that grant you your track. Created a Bound tag for items, and […]
So you’re a GM and you’re using The Stuff of Legends and you’ve got some players and somebody said something to make someone else mad (probably the anti-authoritative player-character Maple who hates peace and is always mad and hates every single one of your NPCs) and now it’s resorted to the last resort of ULTIMATE […]
Version 1.2.02 Changelog
Role’ing Along Various typoes and minor corrections New Role costs during character creation and levelup Removed Performances New Logo and website link
Version 1.2.01 Changelog
Role’ing Along buffed scanner nerfed echoed power adjusted lasers adjusted form shift f7 made cantrips Rm, split into primary and secondary effects. redid medic redid holy healer redid chronomancer to be more timey new track: Jinx. Watch your enemies have bad luck. adjusted potions to be more shareable New visual style – let us know […]
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